Experience
August 2024 - Present

Undergraduate Researcher
UCF Center for Research in Computer Vision
At the UCF CRCV Lab, I worked with advanced computer vision models to improve 3D pose estimation tasks and apply them to quantify human movement control for patients.
- Created a stroke patient movement dataset with 982 samples for action classification and pose estimation to assess movement quality.
- Fine-tuned MotionBERT on the dataset, boosting model accuracy from 74.29% to 91.41% through increased label resolution, dataset cleaning, hyperparameter tuning, and cross-validation.
- Researching enhancements to Hamba by extracting depth-based tokens, integrating object detection and pose estimation to classify and predict 2D object keypoints, and applying Graph-guided Bidirectional Scanning separately for hand-internal, object-internal, and cross hand-object features.
August 2023 - July 2024

Software Engineering Intern
Dynamic Animation Systems
My first software engineering internship was at DAS, where I worked with a range of technologies, from Hugging Face and Langchain for Natural Language Processing and LLM training, to JetBrains MPS, the Truffle Language Implementation Framework, and ANTLR for designing and building domain-specific languages.
- Fine-tuned the Mistral-7B LLM with Hugging Face's Transformers and PEFT libraries to generate simulation scenario files compliant with an XSD schema.
- Developed a graph-based ordering system to manage transactional processes in a declarative rule-based engine.
- Designed an ontology for simulation hosting, enabling deployment in on-premises and cloud environments using Docker and Kubernetes, with support for AWS and GCP.